Independent games · Australia
Vulpecula Games
A golf game in space, and a space shooter that grew out of its last boss fight. Made by one person in Australia.
Both free, in your browser · no account, no tracking
Games
Out now · free
The Far Carry
Play golf amongst the stars to save the galaxy — or end it.
It's a golf game in space with RPG and roguelike game modes. Pick a golfer and play a galaxy that gets stranger the further out you go. You start in a station wagon with a beginner's bag and a cut to survive. What you do about that is up to you. Hire a caddy. Buy something reckless. Fly further than the fuel really allows.
In development · alpha you can play
Into the Coil
Fly through seven places to the black heart of the galaxy.
A side-scrolling space shooter in the R-Type and Raiden II mould. The Far Carry ends with a ship fight against Jörmungandr, and this is that fight made into a whole game: seven levels, a boss at the end of each one, and weapons you keep for the run. It's early and it changes most weeks. The soundtrack is finished, though, and it's out now.
Music
Into the Coil (Original Soundtrack) is out now: the title theme and a track for each of the game's seven levels. Eight tracks, twenty-one minutes.
The games are free
If you'd like to chip in anyway, there's a button for it on itch.io and I'd appreciate it. itch.io is also where comments and bug reports go — I read all of them — and where the devlogs go up first.
The studio
Vulpecula Games is one person in Australia. It's named after the constellation: the little fox, sitting between the Swan and the Eagle in a quiet bit of the northern sky.
The games have no art files and no audio files in them. Everything you see is drawn by code while you play and every sound is made on the spot. That started as a constraint and turned into the way I like working, and it's why the games load instantly, install like an app and play offline.
I do the ideation, the design and the play-testing, and I'm the judge of whether it's good enough. The AI writes the code and does the implementation. The making-of page spells out who did what.
No accounts. No tracking.
The games don't collect anything and don't send anything anywhere. No sign-up, no analytics, no ads, no cookies, no crash reports. Your save is on your own device and you can export it to a file whenever you like.
That's checked by the build rather than promised here. The Far Carry's build fails if a network call, a cookie or an analytics library turns up in the source, or if it stores anything its privacy page doesn't list. Into the Coil's build does the same for anything it stores.
This site does count page views. The games still count nothing.
The games run at farcarry.vulpecula.games and
intothecoil.vulpecula.games under the promise above. This site, at
vulpecula.games, counts page views, because otherwise I have no idea
whether anyone reads it.
The count comes from the web server's own logs, not from anything running in your browser: the page, where you came from, your country and a rough browser and device type. Nothing on these pages sets a cookie, stores anything on your device or gives you an identifier that could follow you to another site or connect two of your visits. That's also why there's no consent banner: there's nothing stored to consent to.
Golf Finder isn't a game and doesn't work the same way. It has no account and no analytics, and your rounds stay on your phone, but it has to fetch the weather, so it contacts weather services and, if you allow it, sends them your location. Exactly what it sends, and where.
Nothing on this site loads from anywhere else. No analytics script, no CDN, no web fonts, no ad network, no embeds. The content-security policy allows this site's own files and nothing more, so anything third-party fails visibly instead of arriving quietly.
Licence
Everything here is © 2026 Vulpecula Games, all rights reserved: the code, the art, the audio, the text and the design. A copy from an official channel is yours to play. The Far Carry's source is public, so you're welcome to read it, quote it and learn from it, but that isn't a licence to reuse it. If you want to use something, ask. The answer is usually yes.
Golf Finder is under the same terms, and its source is public in the same way. The data it uses isn't ours, though: its course maps are © OpenStreetMap contributors under the ODbL. The details are on its page.
The games bundle a small amount of open-source code (Vite and Capacitor, both MIT). Their notices ship in the repository.
Get in touch
Two addresses, so it's clear which one you want.
Something's broken, a save has gone wrong, or the game is misbehaving on your device. For a bug, the seed and the build number reproduce it exactly. Both are shown in the game and they beat a screenshot.
Everything else. Press, permission to use something, or just to say hello.
Comments, bug reports in public and the devlogs all live on the itch.io page. The music is on Spotify and YouTube.